| James Cotton
Title:
Ph.D. Candidate
Contact
information: jcotton2@cfl.rr.com
Year
started in the program: 1997
Background
and Research interests:
Prior to pursuing a graduate degree in HF psychology, I worked
as a Professional Geologist investigating, and designing cleanup
strategies for environmental contamination.
The virtual reality hype of the early 1990s caught my
attention when it seemed plausible to create realistic, digital
environments and “experiences-on-demand.”
Though I
remain interested in virtual environments and the human
experience of such, I have broadened my focus toward intelligent
agents as a whole (e.g., avatars, embodied interface agents,
video-game characters). With
computing systems becoming more specialized and less expensive,
there is a trend toward using intelligent agents as
entertainment artifacts, knowledge sources, decision aids, and
more generally as personal assistants. However, because the
application of animated agents has been a recent one, relatively
little empirical research exists describing what constitutes a
useful, believable, engaging and coherent agent.
I am
currently focused on issues relating to the attempt to
“humanize” agents through the display of emotion and
personality and how variations of these factors may influence a
user’s perceptions of an agent’s “character.”
Agent character has been shown to be highly relevant to a
user’s satisfaction and success with a system, as well as to
perceptions of agent believability, credibility and trust.
Credibility, in turn, is expected to be paramount to the
willingness of a user to accept an agent’s advice (i.e., its
persuasiveness), potentially leading to more successful
interactions for a variety of agent applications (e.g.,
pedagogical agents, recommender systems, decision aids). My
general hypothesis is that the same social constructs that are
relevant in human-human interaction are also relevant to the
creation of more usable, engaging and satisfying interface
agents.
In my
research, I hope to show a relationship between various
components of agent nonverbal behavior and the social constructs
that are critical in human-human interactions.
More specifically, I plan to manipulate facial
expressions of emotion in an agent and measure users’
perceptions of agent believability, credibility and
persuasiveness. Adding such behaviors to embodied agents is exceedingly
complex, and highly contentious from an ethical perspective.
Technically, much of the difficulty in endowing agents with
emotion centers on the development of a working model of
“emotional intelligence” wherein the emotions of others are
accurately perceived, and appropriate emotional responses are
generated. This is
especially challenging when one considers the fact that many
humans, themselves, are not emotionally intelligent.
Publications:
Sims, V.K.,
Hughes, C., Moshell, J.M.,
Cotton, J.E., & Xiao, J. (2002). Recognition of
computer-generated trees. Proceedings of the Human Factors
and Ergonomics Society 46th Annual Meeting,
Baltimore, MD: Human Factors and Ergonomics Society.
Cotton,
J.E., Mayes, D.K.,
Jentsch, F., & Sims, V.K. (2001). The relationship between
video game characteristics and player ability. Proceedings of
the Human Factors and Ergonomics Society 45th Annual
Meeting, Minneapolis, MN: Human Factors and Ergonomics
Society.
Mayes, D.K.
& Cotton, J.E.
(2001). Measuring
engagement in video games: a questionnaire. Proceedings of
the Human Factors and Ergonomics Society 45th Annual
Meeting, Minneapolis, MN: Human Factors and Ergonomics
Society.
Sims, V.K.,
Moshell, J.M., Hughes, C.E., Cotton,
J.E., & Xiao, J. (2001). Salient characteristics of
virtual trees. Proceedings
of the Human Factors and Ergonomics Society 45th
Annual Meeting, Minneapolis, MN: Human Factors and
Ergonomics Society.
Cotton,
J. E., & Lampton, D. R. (2000). Team communications in a virtual
environment. Proceedings of the Human Factors and Ergonomics
Society 44th Annual Meeting, San Diego, CA: Human
Factors and Ergonomics Society.
Allen, R.
C., Singer, M. J., McDonald, D. P., & Cotton,
J. E. (2000). Age differences in a virtual reality
entertainment environment: a field study.
Proceedings of the Human Factors and Ergonomics
Society 44th Annual Meeting, San Diego, CA: Human
Factors and Ergonomics Society.
Lampton, D.
R., Rodriguez, M. E., & Cotton,
J. E. (2000). Simulator
sickness symptoms during team training in immersive virtual
environments. Proceedings
of the Human Factors and Ergonomics Society 44th
Annual Meeting, San Diego, CA: Human Factors and Ergonomics
Society.
Lampton, D.
R., Parsons, J., McDonald, D., Rodriguez, M., & Cotton,
J. E. (1999). Instructional strategies for training
dismounted infantry in virtual environments.
Proceedings of the Interservice/Industry Training
Systems and Education Conference, Orlando, FL.
Presentations
Cotton,
J.E., Mayes, D.K.,
Jentsch, F., & Sims, V.K. (2001). The relationship between
video game characteristics and player ability. Presented at the
45th Annual Meeting of the Human Factors and
Ergonomics Society, Minneapolis, MN.
Sims, V.K.,
Moshell, J.M., Hughes, C.E., Cotton,
J.E., & Xiao, J. (2001). Salient characteristics of
virtual trees. Presented
at the 45th Annual Meeting of the Human Factors and
Ergonomics Society, Minneapolis, MN.
Cotton,
J. E., & Lampton, D. R. (2000). Team communications in a virtual
environment. Presented at the 44th Annual Meeting of
the Human Factors and Ergonomics Society, San Diego, CA.
Allen, R.
C., Singer, M. J., McDonald, D. P., & Cotton,
J. E. (2000). Age differences in a virtual reality
entertainment environment: a field study.
Presented at the 44th Annual Meeting of the
Human Factors and Ergonomics Society, San Diego, CA.
Lampton, D.
R., Rodriguez, M. E., & Cotton,
J. E. (2000). Simulator
sickness symptoms during team training in immersive virtual
environments. Presented at the 44th Annual Meeting of
the Human Factors and Ergonomics Society, San Diego, CA.
Technical Report
Mayes, D.K., Cotton,
J.E., & Newlin, M. (2000).
Design review of the introduction to psychology website.
University of Central Florida, Orlando, FL.
Other
involvements/activities:
Member of the Affective Social Computing Laboratory (ASCL) at
the University of Central Florida http://www.cs.ucf.edu/%7Elisetti/research/
Member of
the Association for Computing Machinery (ACM)
Registered
Professional Geologist (State of Florida)
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